A story of a social app startup with a small userbase.
Results

Company
Amici
Time frame
2 months
Role
Lead UI/UX designer, User research, Ideation, Prototyping, Pitch deck, Business strategy
Background & context

The Problems & Goals

The goal
Sharing activities to join doesn't have easy monitization possibilities, nor was it successful at solving the problem. So I decided to take a step back and find a better solution that can also be profitable.
We were concentrating on college students, and the app was only useful for groups of strangers. I decided to find a solution for a wider range of people that could work for individuals as well as for groups.
The current app had too many big features that were hard to maintain as they were buggy. In the new solution, I wanted to focus on keeping the features small but still valuable.
Research
Through Discord discussions and in-person app testing, I identified three essential motivators for users to get outside: social interaction, engaging in specific activities, and visiting desired locations.
I designed a survey using 1-5 scale statements, both positive and negative, to mitigate bias and enhance accuracy. I aimed to accurately gauge users' desire for these experiences and their perceived need for help in achieving them.

The research questions based on the different motivators
Key findings
I reversed scored the negatively phrased items, and combined it with the positive ones. I took averages and did some further calculations. From that and the qualitative results I found that people would like to hangout with friends and do their favorite activities more, they don't need help figuring out the "who" and "what" because their biggest obstacle is lack of time. However, they are interested in exploring new nearby places and would like to receive help finding those spots.

Deciding on the problem to solve
Criteria 1: Which motivator solves the project and company goals?Would it work with a small userbase, and if it can be profitable in new ways.
Criteria 2: Which problem could work without solving the other ones the most likely.
Results: From this activity, I found that the "where to go" problem would align with the project and company goals the most, while also be the most likely to work without solving the "who to hangout with" and "what to do" problems.

Evaluating each of the possible problems against the project goals

Solving the "where to go" problem seems to be the best stand-alone solution
The problem-to-solve

Target users
Based on the project goal of creating a solution that could work with a small userbase, I wanted to focus on individuals specifically. However, as the goal is to connect people together, making it into a social app, I also wanted to come up with a solution that could potentially work for groups as well. First, for group of friends so we could grow our userbase, and then for group of strangers once the userbase is big enough.

Our target users
New app idea

Brainstorming features
I listed out possible features that I would like to include in the app, no matter how crazy it might be. Then color coded them based on which ones to include in the initial app (green), ones to do right after (yellow), and ones that we could possibly do in the future (gray). These decisions came down to what helps the goals the most and what are crucial features to make the app even work.

Our target users
Final MVP
In the end, based on the user flows and feature ideas, I created 3 new pages: the swiping page, the place details page, and the profile page. While the onboarding and settings pages would remain the same as in the original app.




Outcome
Monetizable solution as we can partner with some of the places on our app
This solution works for individuals and non-initiators, as well as in the future for groups
The app became more stable, as the features were kept small and there were less bugs present
Learnings
Ultimately, the fundamental issue with Amici was its reliance on a large number of active users in a specific area, making it less useful for a new app with a small user base. This experience taught me the importance of creating a solution that is valuable even with just one user initially, encouraging subsequent user growth through referrals and populating the app for future enhancements.
I also learned that it is okay to question the initial solutions and ideas that are given to you as a designer. Just because someone came up with an idea and made it into the end goal, does not mean that it also has to be the start of the journey or that it is beneficial for the company or the users.